WizardsWizards in the Whine Cellar are the souls of dead wizard noobs.
It is important to note that these wizard can level up after damaging players, increasing their abilities and that they have a vitality-like attribute, allowing them to heal themselves. Attacks:
Behavior: Targets closest player. Chases.
Protection: Leader: Eashy, Sight Range: 100, Protect Range: 10, Reprotect Range: 1 Does not reproduce. Drops:
Attacks:
Behavior: Targets closest player. Chases.
Protection: Leader: Eashy, Sight Range: 100, Protect Range: 10, Reprotect Range: 1 Does not reproduce. Drops:
Attacks:
Behavior: Targets closest player. Chases.
Protection: Leader: Eashy, Sight Range: 100, Protect Range: 10, Reprotect Range: 1 Does not reproduce. Drops:
Attacks:
Behavior: Targets closest player. Chases.
Protection: Leader: Eashy, Sight Range: 100, Protect Range: 10, Reprotect Range: 1 Does not reproduce. Drops:
Attacks:
Behavior: Targets closest player. Chases.
Protection: Leader: Eashy, Sight Range: 100, Protect Range: 10, Reprotect Range: 1 Does not reproduce. Drops:
Attacks:
Behavior: Targets closest player. Chases.
Protection: Leader: Eashy, Sight Range: 100, Protect Range: 10, Reprotect Range: 1 Does not reproduce. Drops:
Attacks:
Behavior: Targets closest player. Chases.
Protection: Leader: Eashy, Sight Range: 100, Protect Range: 10, Reprotect Range: 1 Does not reproduce. Drops:
Attacks:
Behavior: Targets closest player. Chases.
Protection: Leader: Eashy, Sight Range: 100, Protect Range: 10, Reprotect Range: 1 Does not reproduce. Drops:
Attacks:
Behavior: Targets closest player. Chases.
Protection: Leader: Eashy, Sight Range: 100, Protect Range: 10, Reprotect Range: 1 Does not reproduce. Drops:
Attacks:
Behavior: Targets closest player. Chases.
Protection: Leader: Eashy, Sight Range: 100, Protect Range: 10, Reprotect Range: 1 Does not reproduce. Drops:
Attacks:
Behavior: Targets closest player. Chases.
Protection: Leader: Eashy, Sight Range: 100, Protect Range: 10, Reprotect Range: 1 Does not reproduce. Drops:
Attacks:
Behavior: Targets closest player. Chases.
Reproduction: Darq Max: 10 Cooldown: 5s Deyst Max: 8 Cooldown: 6s Drac Max: 6 Cooldown: 7s Drol Max: 4 Cooldown: 8s Eango Max: 3 Cooldown: 10s Does not Protect Drops:
Attacks:
Behavior: Targets closest player. Chases.
Reproduction: Darq Max: 10 Cooldown: 5s Deyst Max: 8 Cooldown: 6s Drac Max: 6 Cooldown: 7s Drol Max: 4 Cooldown: 8s Eango Max: 3 Cooldown: 10s Does not Protect Drops:
Attacks:
Behavior: Targets closest player. Chases.
Reproduction: Darq Max: 10 Cooldown: 5s Deyst Max: 8 Cooldown: 6s Drac Max: 6 Cooldown: 7s Drol Max: 4 Cooldown: 8s Eango Max: 3 Cooldown: 10s Does not Protect Drops:
Attacks:
Behavior: Targets closest player. Chases.
Reproduction: Darq Max: 10 Cooldown: 5s Deyst Max: 8 Cooldown: 6s Drac Max: 6 Cooldown: 7s Drol Max: 4 Cooldown: 8s Eango Max: 3 Cooldown: 10s Does not Protect Drops:
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